Wherever she g0es, there she is n0t. Wherever she g0es, she leaves n0thing behind.
GRAB THE VOID. YOU DON’T KNOW WHAT YOU ARE MISSING
Priestess of the Perfect Zero HeLI0pTx Cards
No one can definitively say when the Priestess of the Perfect Zero cards first appeared. There is evidenced dating them back before the emergence of human society, which could explain why they were adopted as the currency of an international cabal of anarchists, used in their secret black markets. Perhaps they gave rise to all divination and playing cards, and why they appeared all over the world. The anarchists (or nihilists, as some preferred to be called because it was against their nature to be part of any organized movement) represented something (or nothing) that was eternally ancient, a universal component of any form of government and other social hierarchies, because once governing principles begin to establish themselves, they invite negation. The names “anarchists” and “nihilists” are inadequate in any event to describe all the varieties of disorganizing philosophies in conflict with their own nature, so what we are left with is a nameless entity that couldn’t even properly be called an entity.
The cards served the simultaneous function of paper money and gaming instruments. Early paper money was fraught with danger. It was too easy to counterfeit, and too easy to carry off or misplace, so, to mitigate these risks, the Priestess of the Perfect Zero Arcana had no value at all, and had no effect on the games that were being played, and no effect on the world outside of the game. There was a message implied by the game, though, that money doesn’t matter. The message came across clearly without being stated. There was a consequence to the game that wasn’t supposed to have consequences. The cards started bearing inscriptions, turning the game into a scheme for transmitting information, a scheme to promote schemes that could lead to profit or loss. It became a custom to erase the inscriptions after they were made.
The Priestess Cards were wild cards. Being nothing on their own, they could be anything, and ended up being associated with everything. Art, medicine, science, politics– you name it. It was impossible to deny their influence. Like an undiscovered (though strongly suspected) secret cabal, or an unproved conspiracy theory, they seemed ubiquitous, because they weren’t.
They depict an almost pornographic vision of bodily well-being, a form of physical perfection that doesn’t really exist, though everyone yearns for it. Something to reach for, something the cards would inspire, if they were any to be had for love or money.
Being without messages, or a reason to be, the cards withered away like Marx’s state. Even after they were gone, they didn’t lose their identity, since Nothing lasts forever. The emptiness that remained behaved like fragments of a previously organized system that still retained a code to access the whole, i.e., the hole is a code to decipher (in the sense of un-cipher, or anti-zero) itself. This endowed the cards with the property of being self-contained universes.
The absent healing cards of the Priestess of the Perfect Zero came to represent the universal panacea of placebos. I please. But also, Eye please.
The aspirations of Anarchy are related to health and healing in the way they oppose hierarchies and favor self rule. By not opposing the body’s nature, or the nature of things outside the body, the self invites nature to erase it. The cards also contain embedded messages that Nothing will heal you, and this is where you begin.